Follow AlexMarrinan
Follow
Following AlexMarrinan
Following
Add To Collection
Collection
Comments
Devlog
Submission to PROCJAM 2023
Submission to Showfest 2024
RavenGuard
←
Return to RavenGuard
Devlog
RavenGuard Build 0.7
April 09, 2024
by
AlexMarrinan
RavenGuard Build 0.6 Patch Notes: Town / Hub World: - Player can now upgrade skills and purchase new paragon units from the town. - Purchased items are saved between play sessions Paragon Units: - You...
Continue reading
RavenGuard Build 0.6
April 01, 2024
by
AlexMarrinan
RavenGuard Build 0.6 Build Goal: Add even more skills, and begin work on the town by combining all the pre-existing systems together. Town: - Added hub world town, with collisions and transitions betw...
Continue reading
RavenGuard Build 0.5
March 01, 2024
by
AlexMarrinan
RavenGuard v0.5: Build Goal: To implement features both big, QOL, and small to get the game in a state ready for playtesting. [COMBAT] - Implemented a weapon diamond, each unit is strong against a dif...
Continue reading
RavenGuard Build 0.4
February 14, 2024
by
AlexMarrinan
RavenGuard Build 0.4 v0.4 Goal: Polish up and add QOL features to the inventory, and begin work on backend systems to control flow of level progression Patch Notes: UI - Inventory / Unit Management sc...
Continue reading
RavenGuard Build 0.3
February 07, 2024
by
AlexMarrinan
RavenGuard Build 0.3 v0.3 Goal: Begin implementing unit level ups and an inventory system, both rouge-like elements required for the full game. Patch Notes: Hub World: - Began hub world blockout - Bui...
Continue reading
RavenGuard Build 0.2
January 29, 2024
by
AlexMarrinan
RavenGuard Build 0.2 v0.2 Goal: Improve UI layout and functionality across the board scene in order to allow for correct combat flow and better QOL. Patch Notes: Hub World: - Test skills upgrade shop...
Continue reading
RavenGuard Build 0.1
January 25, 2024
by
AlexMarrinan
RavenGuard Build 0.1 v0.1 Goal: Lots of backend work and refactoring that isn't easy to show off that will help with future functionality. Patch Notes: Hub World: - Basic transitions between buildings...
Continue reading
ProcJam Build
December 10, 2023
by
AlexMarrinan
pBuild for ProcJam 2023 A prototype for procedural level generation in our Tactically RPG rouge-lite: RavenGuard PLEASE NOTE: This build was designed as a proof of concept and therefore many generated...
Continue reading
B Term Build 02
December 08, 2023
by
AlexMarrinan
Patch notes: TODO...
Continue reading
B Term Build 01: Alphafest
November 17, 2023
by
AlexMarrinan
patch notes for 11/14 build: Major goal for this patch: Implement a starting set of skills Ranged units Start work on enemy AI AI improvements: looks for opponent and ally units within range weighs de...
Continue reading
B Term Build 00
November 09, 2023
by
AlexMarrinan
Major goals for this patch: Integrate the battle and movement scenes together Polish up the basic movment and combat mechanics Animations are now plyed relative to rotation: no need for seperate left/...
Continue reading