B Term Build 00


Major goals for this patch:
Integrate the battle and movement scenes together
Polish up the basic movment and combat mechanics

  • Animations are now plyed relative to rotation: no need for seperate left/right facing animations
    • Updated previous animations to fit the new format
  • Skills are now assosiated with a method in the SkillManager via their skillName, using builtin c# mtehods to look find it
  • Active skills can be defined as having a radius or rectangle shape
  • Battle scene now integrated into normal gameplay, shows actual combat rather than just dealing damage
  • Stat changes from skills are now accuratly shown and used
    • Stat increases are green, decreseas are red, white if no change from skills/status effects
  • OnTurnEnd and OnMove skill bases added
    • used HunkerDown skill as a base
  • Enemy AI can now attack hero units + bunch of bug fixes
  • Healthbars in menus now indicate a units faction
  • Shortest path between tiles function
    • line previewing unit movement now shows the accurate path
    • units now lerp from their start to end point across the given path
  • Test tileset taken from the internet works with random level generation

Skills Included:

  • Active:
    • (none yet)
  • Passive:
    • HunkerDown
    • Recovery
    • Cleanse

Files

B-Term 00 34 MB
Nov 06, 2023

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