B Term Build 00
RavenGuard » Devlog
Major goals for this patch:
Integrate the battle and movement scenes together
Polish up the basic movment and combat mechanics
- Animations are now plyed relative to rotation: no need for seperate left/right facing animations
- Updated previous animations to fit the new format
- Skills are now assosiated with a method in the SkillManager via their skillName, using builtin c# mtehods to look find it
- Active skills can be defined as having a radius or rectangle shape
- Battle scene now integrated into normal gameplay, shows actual combat rather than just dealing damage
- Stat changes from skills are now accuratly shown and used
- Stat increases are green, decreseas are red, white if no change from skills/status effects
- OnTurnEnd and OnMove skill bases added
- used HunkerDown skill as a base
- Enemy AI can now attack hero units + bunch of bug fixes
- Healthbars in menus now indicate a units faction
- Shortest path between tiles function
- line previewing unit movement now shows the accurate path
- units now lerp from their start to end point across the given path
- Test tileset taken from the internet works with random level generation
Skills Included:
- Active:
- (none yet)
- Passive:
- HunkerDown
- Recovery
- Cleanse
Files
B-Term 00 34 MB
Nov 06, 2023
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RavenGuard
Status | In development |
Authors | AlexMarrinan, Glue.81, BenjaminOSlattery, Woodemen, Griffin Bowers |
Genre | Strategy |
More posts
- RavenGuard Build 0.7Apr 09, 2024
- RavenGuard Build 0.6Apr 01, 2024
- RavenGuard Build 0.5Mar 01, 2024
- RavenGuard Build 0.4Feb 14, 2024
- RavenGuard Build 0.3Feb 07, 2024
- RavenGuard Build 0.2Jan 29, 2024
- RavenGuard Build 0.1Jan 25, 2024
- ProcJam BuildDec 10, 2023
- B Term Build 02Dec 08, 2023
- B Term Build 01: AlphafestNov 17, 2023
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