RavenGuard Build 0.6
RavenGuard » Devlog
RavenGuard Build 0.6
Build Goal: Add even more skills, and begin work on the town by combining all the pre-existing systems together.
Town:
- Added hub world town, with collisions and transitions between buildings
- Contains a Blacksmith, Tavern, and a pathway to start runs
- Start a game by interacting (E key) at the pathway at the top of the town
Skills system:
- Added cooldowns for active skills
- When a unit attacks during combat, every active skill cooldown is reduced by 1. This includes follow-up and counter attacks where the enemy attacked first.
- Better selection mechanics for where to use an active skill, similar to the revamped ranged units from a while back
Active Skills added:
- Switch [I]
- Cover [I]
- Pain Transfer [I] [II] [III]
- Burst [I] [II] [III]
- Bash [I] [II] [III]
- Whirlwind [I] [II]
- Enforce [I] [II]
- Guard [I]
- Phantom Slash [I] [II] [III]
Files
RavenGuard v0.6 37 MB
Apr 01, 2024
Get RavenGuard
RavenGuard
Status | In development |
Authors | AlexMarrinan, Glue.81, BenjaminOSlattery, Woodemen, Griffin Bowers |
Genre | Strategy |
More posts
- RavenGuard Build 0.7Apr 09, 2024
- RavenGuard Build 0.5Mar 01, 2024
- RavenGuard Build 0.4Feb 14, 2024
- RavenGuard Build 0.3Feb 07, 2024
- RavenGuard Build 0.2Jan 29, 2024
- RavenGuard Build 0.1Jan 25, 2024
- ProcJam BuildDec 10, 2023
- B Term Build 02Dec 08, 2023
- B Term Build 01: AlphafestNov 17, 2023
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