RavenGuard Build 0.5


RavenGuard v0.5:
Build Goal: To implement features both big, QOL, and small to get the game in a state ready for playtesting.

[COMBAT]
- Implemented a weapon diamond, each unit is strong against a different weapon class and weak against a different weapon class
- Sidearms-> Bow, Bows -> Magic, Magic -> Long arms, Long arms -> Sidearms

[PLAYER UNITS]
- Player now chooses units they start with at the beginning of a run

[ENEMY UNITS]
- Units now are associated with particular levels, only allowing a set number of units selected for a set of unique units
- Each unique enemy unit now drops different XP amounts

[LEVEL UPS]
- Level ups now grant HP to units
- Each new level now requires +25 xp than the previous level

[HUB WORLD]
- Basic UI for weapon upgrades, to be iterated on in the future

Files

RavenGuard v0.5 37 MB
80 days ago

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