B Term Build 01: Alphafest
RavenGuard » Devlog
patch notes for 11/14 build:
Major goal for this patch: Implement a starting set of skills Ranged units Start work on enemy AI
- AI improvements:
- looks for opponent and ally units within range
- weighs decisions on either attacking or moving (using skills has been designed but not implemented yet)
- what would the predicted outcome be for this battle?
- would it move to a disadvantageous position?
- weighs decisions on either attacking or moving (using skills has been designed but not implemented yet)
- looks for opponent and ally units within range
- another units stats menu now appears when highlighting an enemy unit that can be selected for combat
- when a unit is selected, and hovering over an enemy to attack, the stats now show accurate stats during combat and health after combat
- units now can perform active skills after movving
- ranged units are now enabled, units that can attack other units without having to be right next to them
- melee units can now attack units 1 tile outside their move range
New Skills Added Active:
- Whirlwind
- Switch
Passive:
- Turnabout
- Patience
- Ultimate Counter Attack
- Condensed Flow
- Crippling Jealousy
- Crippling Aim
- Weakpoint Manipulation|
- Crossfire
- Adrenaline Burst
- Poison Arrows
Files
B-Term 01 34 MB
Nov 17, 2023
Get RavenGuard
RavenGuard
Status | In development |
Authors | AlexMarrinan, Glue.81, BenjaminOSlattery, Woodemen, Griffin Bowers |
Genre | Strategy |
More posts
- RavenGuard Build 0.7Apr 09, 2024
- RavenGuard Build 0.6Apr 01, 2024
- RavenGuard Build 0.5Mar 01, 2024
- RavenGuard Build 0.4Feb 14, 2024
- RavenGuard Build 0.3Feb 07, 2024
- RavenGuard Build 0.2Jan 29, 2024
- RavenGuard Build 0.1Jan 25, 2024
- ProcJam BuildDec 10, 2023
- B Term Build 02Dec 08, 2023
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