RavenGuard Build 0.3
RavenGuard Build 0.3
v0.3 Goal: Begin implementing unit level ups and an inventory system, both rouge-like elements required for the full game.
Patch Notes:
Hub World:
- Began hub world blockout
- Building transitions between new scenes
UI
- Inventory / Unit Managment screen added
- Press Y or TAB to access the new screen
- Press RB/LB or [ ] to swap between the two screens
- Still in development so not functional to swap items back and forth
Units
- Units now level up when killing another unit (by gaining XP), and are prompted to choose which stats to increase
- Units keep track of XP in order to level up, currently 1 kill = 100XP, 100XP = 1 level up, but this is still being worked on
Art:
- Assets for our between level map scene
- Map Background
- Location Icons
- Custom Font for UI
- Completed water tile set
- Cavalry longarms animations
Files
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RavenGuard
Status | In development |
Authors | AlexMarrinan, Glue.81, BenjaminOSlattery, Woodemen, Griffin Bowers |
Genre | Strategy |
More posts
- RavenGuard Build 0.7Apr 09, 2024
- RavenGuard Build 0.6Apr 01, 2024
- RavenGuard Build 0.5Mar 01, 2024
- RavenGuard Build 0.4Feb 14, 2024
- RavenGuard Build 0.2Jan 29, 2024
- RavenGuard Build 0.1Jan 25, 2024
- ProcJam BuildDec 10, 2023
- B Term Build 02Dec 08, 2023
- B Term Build 01: AlphafestNov 17, 2023
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